Taylor Cox · Systems & Experience Designer
I design the rules.
AI helps me build them.
I design worlds, economies and products, write the specs that make them buildable, and ship them with AI as my engineering partner. My keystone is Resonance, a live game I designed end to end.
Resonance is live: 1,000+ players, 99,985 battles fought
Flagship case study
Resonance
A loyalty platform that became a game. The world, the economy, the interface and the rules that keep it simple, told as nine chapters.
How I work
Four rules I learned the hard way, and wrote down so nobody repeats them.
Fewer systems
Coherence is not the bar; learnability is. When a system misbehaves, I ask first whether deleting it is available.
Self-explaining
A player should walk from what they want to how to get it without a doc, a ticket, or a Discord FAQ.
Visual-first
Show the actual thing, with its real art and real name. Never a description standing in for it.
Specs are the product
Every incident becomes a written rule, so the next session, human or AI, cannot repeat the last mistake.
Selected work
More work
COMPLiQ
LiveThe Global Standard for Secure, RESPONSIBLE AI Deployments
vApp Mobile Wallet
LiveUnified mobile experience for crypto wallet users and vNode operators
Vitreus
LiveLayer 0 blockchain infrastructure with advanced tokenomics (Vitronomics)
vForge
Two attempts at AI agents on blockchain-lessons in scope discovery
FlowSocial
LiveAI-powered social media campaigns - delegate posting to AI based on context seeds
MARSX by Marcare
LiveModernization of a legacy 2000s shipfaring management system
Nous Markets
LiveBloomberg-lite terminal for crypto/stock arbitrage (shelved)
Valcarta: Rise of the Demon
LiveA story-rich 2D RPG with dual storylines and meaningful player choices
- 17+
- Years shipping products
- 26
- Developers led
- 10+
- Products shipped
Have a system that's grown too complicated?
I help teams design products people can actually learn, and turn the design into something an engineering team, human or AI, can build.